OnLive VP John Spinale Talks to BigDownloads

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There was a nice interview conducted by John Callaham of Bigdownload.com. Callaham chats with OnLive VP, John Spinale. Spinale breaks down some of the questions that still linger for everyone in the gaming world. Custom servers were built to handle the processing power on OnLive’s end. Their data center strategy is almost set:

“By the time we launch the consumer service nationwide, we’ll have multiple server centers strategically located around the country making distance a non-issue for our users.”

Spinale then talks about the bandwidth requirements that everyone seems to be questioning. Spinale mentions that 5 Mbps is a requirement for HDTV resolution and will mostly needed just to handle peak data rate. The “average” data rate will most likely be half of that. They expect the typical user might average about 2Mbps while connected to OnLive. to dispell the ISPs putting bandwidth limits that would mean that it would take less than 250 hours to consume a 250GB/month cap. That’s a lot of gaming.

Spinale reiterates that downloading is not what OnLive does it is strictly gaming on demand.

Great interview by John Cllaham of Bigdownload.com.

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