In a report by BBC New Website Technology Editor Darren Waters, the article has Onlive founder Steve Perlman defending Onlive against critiques that say the new game streaming system Onlive Games on Demand will not work because of the lack of bandwidth and the lag.

Steve Perlman said critics had not even used the system.

There is no way that OnLive would put seven years into a game system and not have all their ground covered. We believe that people are having a hard time understanding the technology. It is weird that most “gaming world” pundits are doubting and not believe that OnLive will work.

OnLive has said it has created a video compression algorithm designed specifically for video games that can encode and compress video into data in about one millisecond.

 

A custom-built silicon chip designed by OnLive does the actual encoding calculations at the server end, as well as the decompression at the gamer end, inside a cheap hardware add-on.

There are probably still kinks to be worked out. But still big name video game producers and hardware manufacturers wouldnt put their name on the line with this system if they didnt think it would work. We think that OnLive needs to just release one of these bad boys to say us and let use have a crack at it to get the truth out. Soon after playing with one of these bad boys people will probably start to embrace it. But the key is to put out quality and dont rush it. If it aint ready dont put it out. OnLive is probably facing perhaps the toughest critics out there in the gamer world and they know it.

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